Last week Stewart gave a small talk titled Code Play at Wieden+Kennedy’s London office. They’ve posted a short text and images about it on their blog here: Code Play with Stewdio
Here’s the schedule and a list of speakers for next Wednesday’s conference. If you plan on attending drop us an email (just replace the “A.T” with “@” in the email address) or come up and say hello after the lecture.
Yesterday Stewart gave a little talk about Stewdio at Rapier London. Because Rapier’s website is a live webcam online visitors were able to peek in and comment via Twitter. You can follow Rapier’s tweets at @RapierUK.
Code Play is a small talk about the intersection of art, design, and software illustrated through Stewdio works. Stewart was invited to speak about his work at the Creativity and Technology conference (CAT) held in London, November 2010. Stewart’s talk, titled Code Play, focussed on playfulness as the unifying theme of the Stewdio portfolio. For more information and the full 20 minute video see the Code Play project page.
Please come to the opening party (open to all) on the evening of Thursday, 14 July, 18:00–23:00. In addition to drinks there will be some short talks: At 7:00pm Chris O’Reilly will discuss Nexus. Next up, at 7:40pm Stewart will deliver a quick talk titled “Advice to Young Makers” for the exhibiting graduates—but it applies just as well to those of us who’ve put a few years between ourselves and uni. Finally at 8:35pm Johnny Kelly and Matthew Cooper will share their I am not an artist project.
Hey everyone. Last night I gave a small talk called Advice to Young Makers at the Space Between exhibition here in London. Thanks to everyone who crammed into that little room to sit on desks for half an hour. —Stewart
The year is at its end—a moment to reflect upon twelve months of experiments, achievements, and blunders. 2011 opened with multiple trips to Karlsruhe, Germany to collaborate with the ZKM Center for Art and Media on a very early version of trans_actions. In February Stewart served on the judging panel for TED’s Ads Worth Spreading competition and tutoring a month long workshop at the RCA with Jürg Lehni. April was packed: More visits to ZKM, the Creativity and Technology conference posted my Code Play lecture video, Paola Antonelli wrote an article for Domus about data visualization that used Exit as an example, and I posted some odd X-Files triptychs. More after the jump…
Stewart is giving a small Cannes Lions talk called “Live-Work” on Friday, June 22nd at 16:00 in the Google tent. From Google’s description: Come and join Stewart Smith—founder of Stewdio—on our beach for an intimate discussion about how he mixes graphic design, art and code to produce some incredible work. For a list of some of Stewart’s previous lectures see items tagged with talk.
Last Friday I gave a quick talk about Stewdio projects called “Live Work” in Google’s Creative Sandbox on the beach in Cannes, France during the annual Cannes Lions festival. Google has just uploaded video of the talk:
I’m excited to be on the jury panel for this year’s AIGA Best of New England (BoNE) Show biennial design competition alongside Elliott Earls and Lucille Tenazas. The three of us will be milling about—drinks in hand?—for the casual Meet the Judges event this Friday evening. We’ll talk a bit and perhaps even have some fancy objects to share. (So do come down and say hello.) It’s the BoNE Show’s 10th anniversary, after all.
For an added slice of sunshine I’ll be at Boston University meeting with design students in some capacity for the majority of Friday morning and afternoon. You can hit me up with questions (or disenchanted meanderings) via Twitter: @stewd_io. Non sequiturs—if you were curious, this is what Google Glass feels like. And finally, today is Kurt Cobain’s 46th wouldn’t you know.
I’m speaking about my work tomorrow evening—Monday, May 6th at 6:30pm—at the SoHo Apple store in Manhattan. This is part of the ADC’s Young Guns series of talks (see ADC blog entry). Should be fun. The store’s schedule says I have from 6:30 to 8pm—way too much time. Let’s keep it short and sweet (maybe 1/2 hour?) with some Q&A at the end if that seems worthwhile. The content shouldn’t be much of a surprise: some favorite project highlights, random rants, and so on. Just walk up the glass stairs to the second floor where you’ll find some theater-style seating and a big screen.